[009] Game of Life
[009] Game of Life
[30h] Game of Life simulation using MultiMesh
[Sep 11, 2023] 2h - Bitmap review [Sep 12, 2023] 4h - RenderingServer with Mouse clicks - Applying Game of Life rules to Bitmap [Sep 15, 2023] 6h - Advanced FPS Debugging - RenderingServer optimization [Sep 16, 2023] 4h - learning MultiMesh - MultiMesh + RenderingServer [Sep 17, 2023] 6h - more MultiMesh study - UI and Controls (speed, size, play/pause) - steps count indicator - Bitmap resize (background & position) [Sep 18, 2023] 6h - MultiMesh application - Additional UI (cell count & grid size) - Border Indicator - Optimizations from 5 fps to 9 fps (125,424 cells) - Upload and Review [Sep 18, 2023] 2h - MultiMesh error on web [fixed in 4.2] - RenderingServer mis-aligned Rules [en.wikipedia.org/wiki/Conway's_Game_of_Life] - if live cell has less than 2 neighbours, it dies (underpopulation) - if live cell has more than 3 neighbours, it dies (overpopulation) - if live cell has 2 or 3 neighbours, it stays alive - if dead cell has 3 living neighbours, it becomes alive
Status | Released |
Platforms | HTML5 |
Author | QuietGodot |
Made with | Godot |
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