[009] Game of Life

[30h] Game of Life simulation using MultiMesh

[Sep 11, 2023] 2h
- Bitmap review

[Sep 12, 2023] 4h
- RenderingServer with Mouse clicks
- Applying Game of Life rules to Bitmap

[Sep 15, 2023] 6h
- Advanced FPS Debugging
- RenderingServer optimization

[Sep 16, 2023] 4h
- learning MultiMesh
- MultiMesh + RenderingServer

[Sep 17, 2023] 6h
- more MultiMesh study
- UI and Controls (speed, size, play/pause)
- steps count indicator
- Bitmap resize (background & position)

[Sep 18, 2023] 6h
- MultiMesh application
- Additional UI (cell count & grid size)
- Border Indicator
- Optimizations from 5 fps to 9 fps (125,424 cells)
- Upload and Review

[Sep 18, 2023] 2h
- MultiMesh error on web [fixed in 4.2]
- RenderingServer mis-aligned


Rules
[en.wikipedia.org/wiki/Conway's_Game_of_Life]
    - if live cell has less than 2 neighbours, it dies (underpopulation)
    - if live cell has more than 3 neighbours, it dies (overpopulation)
    - if live cell has 2 or 3 neighbours, it stays alive
    - if dead cell has 3 living neighbours, it becomes alive
StatusReleased
PlatformsHTML5
AuthorQuietGodot
Made withGodot

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