[009] Game of Life
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[009] Game of Life
[30h] Game of Life simulation using MultiMesh
[Sep 11, 2023] 2h
- Bitmap review
[Sep 12, 2023] 4h
- RenderingServer with Mouse clicks
- Applying Game of Life rules to Bitmap
[Sep 15, 2023] 6h
- Advanced FPS Debugging
- RenderingServer optimization
[Sep 16, 2023] 4h
- learning MultiMesh
- MultiMesh + RenderingServer
[Sep 17, 2023] 6h
- more MultiMesh study
- UI and Controls (speed, size, play/pause)
- steps count indicator
- Bitmap resize (background & position)
[Sep 18, 2023] 6h
- MultiMesh application
- Additional UI (cell count & grid size)
- Border Indicator
- Optimizations from 5 fps to 9 fps (125,424 cells)
- Upload and Review
[Sep 18, 2023] 2h
- MultiMesh error on web [fixed in 4.2]
- RenderingServer mis-aligned
Rules
[en.wikipedia.org/wiki/Conway's_Game_of_Life]
- if live cell has less than 2 neighbours, it dies (underpopulation)
- if live cell has more than 3 neighbours, it dies (overpopulation)
- if live cell has 2 or 3 neighbours, it stays alive
- if dead cell has 3 living neighbours, it becomes alive
| Status | Released |
| Platforms | HTML5 |
| Author | QuietGodot |
| Made with | Godot |

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