Follow QuietGodot
QuietGodot
QuietGodot
GIF
[048] Transform2D Effects
Transform2D Effects & Tricks Research
QuietGodot
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[047] Super TicTacToe
Quick Challenge on following Logic Rules
QuietGodot
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[046] Demake Carcassonne
First try Programming Boardgame rules
QuietGodot
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[045] Dual Grid System
6 Square Tileset using Bitwise Logic
QuietGodot
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[044] Mine Sweeper
Seed Generation & Consistant Map Loading
QuietGodot
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[043] Tween Cheatsheet
Quick Easy Visual for Tween Ease Types
QuietGodot
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[042] CpuParticles2D v2
Better Seed & Settings, 96 to 48 Characters
QuietGodot
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[041] FastNoiseLIte v2
Better Seed Generation, 88 to 22 Characters
QuietGodot
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[040] Multiplication Tables
Practice Tool to tackle my Math Weakness
QuietGodot
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[039] Match Pair
Minimal Match Pair Memory Game
QuietGodot
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[038] GMTK Space Hacker
GMTK Jam '24 Scale - Too Ambitious [#2196]
QuietGodot
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[037] Keyboard Grid Movement
Keyboard Controls Research for Roguelike
QuietGodot
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[036] Wave Function Collapse
Generate Random Output based on Rules set
QuietGodot
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[035] Dungeon Generation
Dungeon Generation based on Pixel Dungeon
QuietGodot
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[034] Shadow Casting
Shadow Algorithm using new TileMapLayer
QuietGodot
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[033] Wall of Shaders
Using Shaders the Way they are Designed for
QuietGodot
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[032] Prototype Framework
Managable Systems using C# Interface Logic
QuietGodot
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[031] FastNoiseLite
Over-engineered UI for FastNoiseLite
QuietGodot
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[030] Rotation
Over-engineered UI for Rotation Code
QuietGodot
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[029] CPU Particles 2D
Over-engineered UI for CPUParticles2D Node
QuietGodot
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[028] Ant Simulation
Ant Behaviour based on Grid Math & Logic
QuietGodot
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[027] FlowField Pathfinding v2
Wall Avoidance using Rect2 & Geometry
QuietGodot
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[026] Primitive Collisions
Base Formula to use in Complex Systems
QuietGodot
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[025] Horde Prototype
Got to Start Somewhere
QuietGodot
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[024] Circle Rect Collision
Math about Circle & Rectangle Collisions
QuietGodot
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[023] Sprite Stacking
3D Effect using groups of 2D Sprites
QuietGodot
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[022] Spatial Grid
Simple and Fast Query using a Dense Array
QuietGodot
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[021] Quad Tree
Tree Data Structure for Quick Rect Query
QuietGodot
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[020] K-dimension Tree
Binary Tree Algorithm for Quick Searching
QuietGodot
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[019] Quick Sort
Quick Interest in Sorting Algorithms
QuietGodot
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[018] FlowField Pathfinding
Goal Based Pathfinding using Godot Tilemap
QuietGodot
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[017] Image Merger
Folder & Files Access w/ String Save & Load
QuietGodot
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[016] Force Parameters
Parameters in Simulating Force Explosions
QuietGodot
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[015] Flocking Force
Optimized Flocking w/ Force Interaction
QuietGodot
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[014] Sprout Lands
Complex Sprites for a Prototype
QuietGodot
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[013] Flocking Shader
Flocking using MultiMesh and Shaders
QuietGodot
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[012] Fragment Shaders
Learning how Godot Shader code works
QuietGodot
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[011] Primitive Pixels
Line & Circle using _draw() & SubViewport
QuietGodot
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[010] Done Games Manifesto
Guidelines I follow on my Game Dev Journey
QuietGodot
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[009] Game of Life
Game of Life simulation using MultiMesh
QuietGodot
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[008] Flocking
Flocking using Circle Collision Detection
QuietGodot
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[007] Verlet Integration
RigidBody2D comparison w/ Verlet Integration
QuietGodot
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[006] AStar Pathfinding
A-Star Pathfinding using Tilemap & draw()
QuietGodot
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[005] Boids
Boids using Area2D & PhysicsShapeQuery
QuietGodot
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[004] Making the Game
GMTK Jam '23 [#13] simple & effective. [#907]
QuietGodot
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[003] Tetris
Tetris that strictly follows the "Tetris Guideline".
QuietGodot
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[002] Snake
Snake using Godot's tilemap system.
QuietGodot
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[001] Pong
First uploaded game.
QuietGodot
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