QuietGodot

Over-engineered UI for Rotation Code
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Over-engineered UI for CPUParticles2D Node
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Ant Behaviour based on Grid Math & Logic
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Wall Avoidance using Rect2 & Geometry
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Base Formula to use in Complex Systems
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Got to Start Somewhere
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Math about Circle & Rectangle Collisions
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3D Effect using groups of 2D Sprites
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Simple and Fast Query using a Dense Array
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Tree Data Structure for Quick Rect Query
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Binary Tree Algorithm for Quick Searching
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Quick Interest in Sorting Algorithms
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Goal Based Pathfinding using Godot Tilemap
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Folder & Files Access w/ String Save & Load
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Parameters in Simulating Force Explosions
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Optimized Flocking w/ Force Interaction
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Complex Sprites for a Prototype
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Flocking using MultiMesh and Shaders
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Learning how Godot Shader code works
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Line & Circle using _draw() & SubViewport
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Guidelines I follow on my Game Dev Journey
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Game of Life simulation using MultiMesh
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Flocking using Circle Collision Detection
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RigidBody2D comparison w/ Verlet Integration
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A-Star Pathfinding using Tilemap & draw()
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Boids using Area2D & PhysicsShapeQuery
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GMTK Jam '23 [#13] simple & effective. [#907]
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Tetris that strictly follows the "Tetris Guideline".
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Snake using Godot's tilemap system.
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First uploaded game.
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