[015] Flocking Force

[46h] Optimized Flocking w/ Force Interaction

Extremely  Optimized Flocking Algorithm
- from 60 fps at 1,400 Area2D nodes, into 60 fps at 3,000 Area2D nodes
- from 60 fps at 2,800 PhysicsServer units, into 60 fps at 6,300 PhysicsServer units

[Nov 07, 2023] 3h
- Sprite based on Velocity review

[Nov 08, 2023] 9h
- Learning Godot Navigation (Agents / Server)

[Nov 09, 2023] 9h
- More Optimized Flocking

[Nov 10, 2023] 4h 
- Circle Nestling Math

[Nov 12, 2023] 9h
- Boid Flocking (Extreme Optimization)

[Nov 13, 2023] 7h 
- Flocking Force Application

[Nov 14, 2023] 5h
- Boid Flocking Project Upload
StatusReleased
PlatformsHTML5
AuthorQuietGodot
Made withGodot

Leave a comment

Log in with itch.io to leave a comment.