[015] Flocking Force
[015] Flocking Force
[46h] Optimized Flocking w/ Force Interaction
Extremely Optimized Flocking Algorithm - from 60 fps at 1,400 Area2D nodes, into 60 fps at 3,000 Area2D nodes - from 60 fps at 2,800 PhysicsServer units, into 60 fps at 6,300 PhysicsServer units [Nov 07, 2023] 3h - Sprite based on Velocity review [Nov 08, 2023] 9h - Learning Godot Navigation (Agents / Server) [Nov 09, 2023] 9h - More Optimized Flocking [Nov 10, 2023] 4h - Circle Nestling Math [Nov 12, 2023] 9h - Boid Flocking (Extreme Optimization) [Nov 13, 2023] 7h - Flocking Force Application [Nov 14, 2023] 5h - Boid Flocking Project Upload
Status | Released |
Platforms | HTML5 |
Author | QuietGodot |
Made with | Godot |
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