[035] Dungeon Generation

[56h] Dungeon Generation based on Pixel Dungeon

[Jun 13] 2h - Initial Study
[Jun 14] 4h - Grid Data
[Jun 15] 6h - Rect Split
[Jun 16] 2h - Rooms
[Jun 17] 5h - Distance Map
[Jun 18] 4h - Path
[Jun 19] 5h - Room Paint
[Jun 20] 2h - Room Paint
[Jun 21] 2h - Upload
        32h

Experiencing the Dangers of Early Optimization
Object Oriented Programming - intuitive for the human mind
Data Driven Programming     - faster, but adds complexity

[Jun 23] 3h - Rules of Play 01 - 03
[Jun 24] 2h - Rules of Play 03 - 04
[Jun 25] 4h - Rules of Play 05 - 10
[Jun 26] 4h - MyRect2i
[Jun 27] 3h - Rooms Review
[Jun 29] 1h - Path Review
[Jun 30] 2h - Paint Review
[Jul 01] 2h - Object Oriented Programming
[Jul 02] 3h - Debug & Reupload
        24h
		
T - show room borders
Y - show room variables
G - show Path A
H - show Path B

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