[035] Dungeon Generation
[035] Dungeon Generation
[56h] Dungeon Generation based on Pixel Dungeon
[Jun 13] 2h - Initial Study [Jun 14] 4h - Grid Data [Jun 15] 6h - Rect Split [Jun 16] 2h - Rooms [Jun 17] 5h - Distance Map [Jun 18] 4h - Path [Jun 19] 5h - Room Paint [Jun 20] 2h - Room Paint [Jun 21] 2h - Upload 32h Experiencing the Dangers of Early Optimization Object Oriented Programming - intuitive for the human mind Data Driven Programming - faster, but adds complexity [Jun 23] 3h - Rules of Play 01 - 03 [Jun 24] 2h - Rules of Play 03 - 04 [Jun 25] 4h - Rules of Play 05 - 10 [Jun 26] 4h - MyRect2i [Jun 27] 3h - Rooms Review [Jun 29] 1h - Path Review [Jun 30] 2h - Paint Review [Jul 01] 2h - Object Oriented Programming [Jul 02] 3h - Debug & Reupload 24h T - show room borders Y - show room variables G - show Path A H - show Path B
Status | Released |
Platforms | HTML5 |
Author | QuietGodot |
Made with | Godot |
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