[070] GPU Particles2D
[070] GPU Particles2D
[72h] fully exploring the particles system
# [SPACE] - reset to default # [R] - randomize [Oct 21] 04h - API Study [Oct 22] 07h - Shader Code [Oct 23] 05h - SliderMinMax [Oct 24] 09h - SliderMinMax v1.0! [Oct 25] 04h - Slider Others [Oct 26] 04h - Unsaved Options [Oct 27] 06h - Spawn [Oct 28] 04h - Spawn UI [Oct 29] 08h - More Settings [Oct 30] 05h - UI Completed [Oct 31] 08h - Tool Script [Nov 01] 06h - Debugging [Nov 03] 01h - Upload # Flatness - has no effect or function # Directional Velocity - has no effect or function # Scale over Velocity - only works if curve is set (parallax effect) # Linear Accel - if Velocity == 0.0, it goes up (?) # Orbit Velocity & Tangetial Accel are opposites # Orbit Velocity - rotates around the center of node # Radial Velocity - pushes away or pull towards Velocity Pivot # Velocity Pivot - only affects "Radial Velocity" # does not affect "Orbit Velocity" and other Accelerations # Damping is rate of velocity loss (if 100, velocity will go 100 to 0 in 1 second) # "finished" signal is not triggered on first enable of "one shot" # if "one shot" is enabled, use .restart() on emitter enable # to ensure "finished" signal is triggered # Randomness (Emission) - 0.0 is dotted line | 1.0 is morse code # Lifetime Randomness - life of each particles (obvious in one-shots) # lifetime * (1.0 - randf() * lifetime_randomness) # if 0.4, lifetime is between [0.6 to 1.0] # (amount * amount_ratio) / lifetime = emission per second
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | QuietGodot |
| Made with | Godot |

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