[018] FlowField Pathfinding
[018] FlowField Pathfinding
[30h] Goal Based Pathfinding using Godot Tilemap
v2.0 Update - https://quietgodot.itch.io/027-flowfield-pathfinding-v2
[Dec 15] 3h - AStar Pathfinding Review
[Dec 16] 5h - FlowField Study
[Dec 18] 2h - FlowField Units
[Dec 20] 7h - Godot Tilemap Collisions
[Dec 21] 11h - Math / UI / Controls
[Jan 13] 2h - Upload and Cover
# TODO ERRORS
# better block avoidance (can still go through walls)
# possible to get stuck (due to Kernel Convolusion)
# Base Flow Field pt. 1 [youtu.be/UAlYELsxYfs]
# Base Flow Field pt. 2 [youtu.be/TFk-fO3SWcg]
# DISTANCE FOUR
# generate distance map
# target has distance of 0
# distance + 1
# loop target neigbours (N, S, E, W)
# if blocked, skip
# if has distance, skip
# else, add distance
# add tile to tile list
# loop tile list (until tile list size = 0)
# distance + 1
# remove tile from tile list
# loop tile neigbours (N, S, E, W)
# if blocked, skip
# if has distance, skip
# else, add distance
# add tile to tile list
# DISTANCE LOWEST
# loop each tile
# get eight neighbours
# get which has lowest distance
# point direction to that tile
# Flow Field Pathfinding [youtu.be/ZJZu3zLMYAc]
# IGNORE THE EXPLANATION ON KERNEL CONVOLUTION (USELESS)
# Manhattan 10 | 20
# Euclidian 10 | 14
# Chebyshev 10 | 10
# DISTANCE EIGHT
# loop target neighbour nodes (all)
# distance_step()
# loop tile list, repeat until empty
# loop neighbour of tile
# distance_step()
# remove tile from tile list
# distance_step()
# if blocked, skip
# if has distance
# if distance > tile_distance + step_distance # current bigger than new
# distance = tile_distance + step_distance # current = new
# else
# distance = tile_distance + step_distance
# add neighbour to tile list
# DIRECTION
# loop each tile
# get eight neighbours
# use Kernel Convolution for average # youtu.be/C_zFhWdM4ic
# smallest distance
# Segmented Flow Field [youtu.be/smmQ0ONzs50]
# Blog w/ Good Explanasion [leifnode.com/2013/12/flow-field-pathfinding
# Thousand Entites [gamedev.stackexchange.com/questions/202443]
| Status | Released |
| Platforms | HTML5 |
| Author | QuietGodot |
| Made with | Godot |

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