[018] FlowField Pathfinding
[018] FlowField Pathfinding
[30h] Goal Based Pathfinding using Godot Tilemap
v2.0 Update - https://quietgodot.itch.io/027-flowfield-pathfinding-v2
[Dec 15] 3h - AStar Pathfinding Review [Dec 16] 5h - FlowField Study [Dec 18] 2h - FlowField Units [Dec 20] 7h - Godot Tilemap Collisions [Dec 21] 11h - Math / UI / Controls [Jan 13] 2h - Upload and Cover # TODO ERRORS # better block avoidance (can still go through walls) # possible to get stuck (due to Kernel Convolusion) # Base Flow Field pt. 1 [youtu.be/UAlYELsxYfs] # Base Flow Field pt. 2 [youtu.be/TFk-fO3SWcg] # DISTANCE FOUR # generate distance map # target has distance of 0 # distance + 1 # loop target neigbours (N, S, E, W) # if blocked, skip # if has distance, skip # else, add distance # add tile to tile list # loop tile list (until tile list size = 0) # distance + 1 # remove tile from tile list # loop tile neigbours (N, S, E, W) # if blocked, skip # if has distance, skip # else, add distance # add tile to tile list # DISTANCE LOWEST # loop each tile # get eight neighbours # get which has lowest distance # point direction to that tile # Flow Field Pathfinding [youtu.be/ZJZu3zLMYAc] # IGNORE THE EXPLANATION ON KERNEL CONVOLUTION (USELESS) # Manhattan 10 | 20 # Euclidian 10 | 14 # Chebyshev 10 | 10 # DISTANCE EIGHT # loop target neighbour nodes (all) # distance_step() # loop tile list, repeat until empty # loop neighbour of tile # distance_step() # remove tile from tile list # distance_step() # if blocked, skip # if has distance # if distance > tile_distance + step_distance # current bigger than new # distance = tile_distance + step_distance # current = new # else # distance = tile_distance + step_distance # add neighbour to tile list # DIRECTION # loop each tile # get eight neighbours # use Kernel Convolution for average # youtu.be/C_zFhWdM4ic # smallest distance # Segmented Flow Field [youtu.be/smmQ0ONzs50] # Blog w/ Good Explanasion [leifnode.com/2013/12/flow-field-pathfinding # Thousand Entites [gamedev.stackexchange.com/questions/202443]
Updated | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | QuietGodot |
Made with | Godot |
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